

It's a great "softener" at level entrypoints.ġ0) Flamethrowers and freeze guns don't mix. This is especially important for bigger towers: damage output from howitzer and tornado hellfire is immense, so let them start charging up by upgrading them at least once immediately.ĩ) Flamethrowers set enemies on fire, letting them lose hp for a while. Only teslas don't turn at all.Ĩ) Avoid using lvl1 towers if you can help it at all - a great deal of tower power comes from hellfire, and lvl1 doesn't generate the charge. If a tower generally shoots one way but sometimes also in an opposite way - you'll be losing a bit of DPS on tower rotation. With the exception of tornados, those are pretty much always should be used manually.ħ) Towers turn pretty fast, but still with a limited speed. Lvl2 and lvl3 upgrades are very fast, but later upgrades require proper timing and backup towers.Ħ) Use hellfire manually in all the tough spots (last waves, etc) - however, for a good part of any level it's quite okay to let it on auto. However, be mindful of a downtime - upgrading your single tower means that nothing will shoot enemies. This is important for high wave numbers, as baseline abilities won't do much against heaviest units.ĥ) The game has "tall" balance - upgrading towers is more effective than spamming them (not to mention that there isn't that much space to spam). The rest is strictly single-target.Ĥ) Waiting to use your abilities let them build up "charge" (displayed as %), which is basically additional power.

Tesla can hit multiples with one attack, but that number is fixed. Make sure your have either lasers near air path or missiles *on* the path and in the beginning of it, not in the end.ģ) Only 4 of your towers have AoE (flamethrowers, freeze guns, howitzers, and tornado lauchers). Fire still works on tanks.Ģ) Only 2 of your towers can do anti-air, also missiles might have a long chase time and planes might be able to leak through before missiles hit them. There might be different efficiency of fire vs light units and heavy units, but since you're not getting light units in laters waves - the difference is immaterial. Otherwise, a tank is effectively the same as a soldier, just with waaaaaay more health. There are some slight nuances with speed, but I'll talk about it later. There's only enemy units HP and your turrets damage. 1) There's almost no "advanced" game mechanics of any kind.
